Mass effect 1 texmod

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If the version you've chosen is installed correctly then you shouldn't be having any issues as the game does not have AA as far as I remember and Texmod loads textures on launch which shouldn't affect the SweetFX's hook.

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Depending on the version of SweetFX you have installed it could vary on what's needed in the binaries folder which I'll state which you need for each version this specific game below.įor original SweetFX you need the SweeFX folder, d3d9.dll, d3d9.fx, injector.ini, SweetFX_preset.txt and SweetFX_settings.txt all in the Binaries folder.įor Boulotaurs Injector you need the sweetFX folder, 32bit d3d9.dll, Sweetfx_preset.txt and the SweetFX_settings.txt in the binaries folder.įor SweetFX 2.0 + ReShade you need the Reshade32.dll (which you'll need to rename to d3d9.dll), Sweet.fx and the SweetFX folder in the binaries folder the SweetFX_settings.txt is inside the SweetFX folder for this one. I'm not a fan TexMod Wen you created the mods with TexMod, one must always start the game over TexMod.

Files are, the easier it was the whole thing with Irfan View.

Use of Texmod shouldn't matter as I've never had an issue with it on other games but if it is the problem the ReShade version of SweetFX works fine with it. So I just wanted time to know if there in Mass Effect DDS.